This is a very basic primer for team Tactics. Hopefully I
will be able to write more on the subject in the near future.
Team play is largely about strategy, this is in a major way knowing the strengths
and weakness of your team. While good communication and effective cover
certainly play a part of this, these topics have been talked about
elsewhere so I will not touch on these subjects here. Indeed a chain is
only as strong as its weakest link, should one player be beaten badly the entire
team will suffer. A team has to attempt to prevent its players from having
to work within their weakness and instead help them work within their
strengths. A good quick trigger who is a poor dueler should
obviously not be made to duel. Simply by having your good duelers keeping
track of where you poorest dueler is often aids the team incredibly.
A single player is in his weakest position, though stealth advantages are definitely
there for the solo player. While it is indeed the teams responsibility to
watch each other and prevent team ups against their teammates it is equally the responsibility
of a ghost to know where the rest of his team is, should he find himself/herself
in a situation he/she cannot handle. Equally so teaming up against ones
opponents has definite advantages. If two players are fighting against
one, it is often easiest to have one player simply block (the one being shot at)
while the other hits their opponent.
Knowing your opponents strengths can also greatly aid your team. The best
player may need to be teamed against, particularly if he/she are on a team of comparatively
unskilled players. Equally so one can put your strongest dueler against
the weakest dueler on the other team. This may result in putting the worst
player so far into negatives that it doesn't really matter how the rest of the
team did.
Having a strategy, and sticking to it, is most of the difference between a
good team and a bad team.