Ghosts are players who rely heavily on stealth skills.
Even though they may be a quick trigger or a dueler more quick triggers are
ghosts. Ghosts attempt to avoid confrontation instead choosing to sneak up
on or snipe at their opponents. Ghosting is not entirely about Stealth. It
is also about attacking your opponent from an angle or direction he/she doesn't
expect, and then not being there for him to shoot you back afterwards.
This is the art of the assassin, the deceiver, and the sniper for a ghost plays
out each role in most games. Even the small half second drop that can easy
be gotten on most players with effective ghosting is enough to score a
hit.
Often one can gain the advantage of surprise simply by doubling back
after leaving, or by quickly coming at him from another direction. Eventually
your foe may expect these attacks, giving you a clue that it is time to attack
another less suspecting player.
Shooting ones opponents, preferably in the back, then quickly moving
on to another, or simply changing directions can confuse ones opponent as to
where the shot(s) came from. Should your opponent decide to
give you chase, it is often quite easy to loose them. Moving in a circular
pattern around obstacles or walls several times, then randomly going a different
way, is often enough to loose a player. Moving quickly away then ducking
behind a wall once out of sight often allows you the joy of watching your opponent
"chase" after you down some wrong corridor. Finally if when hit
you show no intention of leaving, then your opponent decides to look some where
else, this is often a good time to make your escape.
You don't have to be fast or short to be a ghost, though it certainly
helps. But if your stupid, your playing the wrong player way.