The ACC Rules
The ACC Rules
Official Allied Tagger Association Rules and Regulations For East Coast Laser Tag Actual Reality/Laser Extreme
I. No Physical Contact
1a. Breaking this rule will lead to Captains and co-Captains vote on whether or
not parties should be disqualified.
1b. Breaking this rule could result in a “no-vote” if both parties involved agree
that they were wrong and resolve the dispute civilly.
1c. Incidental contact is not included, although warnings may be issued.
1ci. Contact that is arguable on whether incidental or not is up to parties
involved or neutral observer who witnessed. If cannot be resolved this way
then a Captains and co-Captain’s vote.
II Running is permitted
2a. Running will not be permitted if it puts either another player or the
equipment in harms way. The individual neutral observers of each game determine
this.
2ai. Breaking this rule results in one warning per game for each player.
After this warning, if the player runs again and neutral observer deems
necessary, player’s laser is unplugged and he stands with observer the rest of
the game. At games end he plugs laser back in and downloads.
III No direct covering of sensors
3a. No direct covering means that your hands themselves cannot cover ANY sensors.
3b. Contorting your body to cover shoulder, back, and front sensors is perfectly
legal so long as both hands are on the gun.
3c. Covering of gun sensors is never permitted! Whether by direct contact or
not covering of the guns sensors is not permitted by
1) touching directly with hands
2) rolling your arms or body in a way to keep sensors from being taggable
3) putting gun sensors against any part of your body.
3d. A neutral observer determines breaking sensor-covering rules. Observer can
either warn or remove the player from the game. Observer then goes to the
Captains and tells them what he saw. Captains then vote on whether to remove
player from further games, from next game, or just warn him.
IV Replaying of Games
4a. A game replay will be voted on by all Captains and co-Captains (those whom
wish not to vote may abstain) not involved in the request. Vote will take place
ONLY if one of the two teams involved Captains’ requests the vote. All votes
will be made public. In order to receive replay, 50% of the Voters must vote
for replay.
4ai. Vote needs a few things done by the two teams involved in the game.
The “losing” teams captain gets to make their case first to the voters for two
minutes. Then the other team involved has their Captain make their case for
two minutes. These are to be UNINTERRUPTED. After cases are made they leave
the room and the Voters then have three minutes to vote on whether or not to
replay.
4aii. In a vote where a “pack demonstration” is needed then the Voters will
do the demonstration with ONLY the voters and the two Captains involved
present, then the vote proceeds with 4ai.
4aiii. If both Captains agree to a replay then a replay is rewarded.
4b. All replayed games will be only 6 Minutes long for the sake of getting it
over with.
4bi. If the game is in the semi-finals or finals and time permits then the
replay will be a full twelve minutes.
V. Tie-Breakers
5a. First tiebreaker is ALWAYS head-to-head
5ai. If three teams or more are tied and all have not played each other you
still go to the record they have among each other as the tiebreaker.
5b. Second tiebreaker is Schedule Strength in the tournament, determined by the
record of your opponents.
5c. Third tiebreaker is the point differential in the tournament.
5d. Should there be any disputes then there is a captain’s vote on the issue.